What if there was an Imperial Guard game…
But because the average guardsman only lives 15 hours on the frontlines, the game has about 15 hours of gameplay. But lots of paths-
You get to make choices to stay put and be victim to imperial bureaucracy, in which case you get a lame ending where the base gets destroyed and you with it like that one part of starship troopers.
OR you do heroic shit and break rules so hard that your puny fireteam saves the entire day, gets full credit from the space marines, and are immortalized in bronze as war heroes.
You throw your life away willingly and die a hero in 15 hours- or throw your life away trying. Perfect Guard game. And they can make it absolutely “Modern Warfare campaign” and “Titanfall 2” levels of ridiculous and people would accept it.