Rogue Trader - A perfect example of how sometimes it's best to wait
I wrapped up my 135 hour run of Rogue Trader last week, and it was one of the best RPG's I have ever played. When I finished it, I noticed something odd: The No Stone Unturned achievement is sitting at 30%, but only 15% have the achievement for finishing the game. This is weird because in order to get the No Stone Unturned achievement, you have to visit every star system in the game. You necessarily have to come within minutes of finishing the game to get this achievement, and it is possible to finish the game without it. So what gives?
Apparently on release, the game was very badly bugged. So bad, that you could not complete the game without using mods to get past a particular game breaking bug. Imagine buying the game on release, playing for over 100 hours, trudging through various and assorted bugs, only to get to the end and not be able to finish.
1 year later, the game is in much better shape, and I highly recommend it if it looks like something you'd like. It is a CRPG with:
- Turn based tactical combat (very good combat, I love it, and I miss it already)
- Space exploration with board game like random events when you warp to other systems
- Your choices actually matter a ton in the story
- Turn based tactical space combat, where there is a grid but your ship has to move in an arc and turn, and what way you're turning matters. Your 4 sides have different shields, your different weapons fire from different parts on the ship in different patterns. You have movement abilities that make movement easier but have cooldowns. The ship also has its own leveling system and gear
- The companion characters are all absolutely fantastic. Good voice acting. Good writing. Your dialogue options matter a ton. You can choose to kill them if you want. Or romance them. Or both.
- Complex leveling system. This is one of the game's biggest strength, but also potentially its biggest turn off. A typical level up sees you usually choosing 2 things, sometimes it's 2 skills, sometimes it's 2 stats, sometimes it's a stat and a skill. The complexity comes from the list of skills you can choose from. There's not so much a tree, so much as a gigantic list of passives and actives with complicated descriptions, and they all interact with eachother in unique ways, and parsing how to choose a set of abilities to make an actual build takes a considerable amount of effort and reading, and ultimately, respeccing later in the game once you understand what you're doing. Oh, and you have to do this process with all of your companions. It's highly rewarding though. A good well thought out respec in the middle of the game can take a character from "meh" to "I am become death".
If you like CRPG's, sci fi, and/or warhammer 40k, you can't really go wrong with this game. Well, not now that it's had a year of patches/fixes, that is.